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Can anyone explain the rules of 1v1 knockout tournament of poker?

Really getting confused while watching different videos. If anyone can help me with the rules or a video. Would be helpful

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Data Scientists on

by salt

Gojek

Daily Series #1: Geeking out → Poker Math

I will continue with this series for people who like this kind of content, drop "+1" in the chat and I will tag you the next time I post content. I assume you guys know some basics of Texas Hold'em Poker. Flop refers to "the dealing of the first three face-up cards to the board" Now, let's look at the table and their positions: 1. Blinds: First to act every street after pre-flop. 2. Early positions: Under the Gun(UTG) 3. Middle positions 4. Late positions: Button and Cut Off The order for a 10 person game would be: Small Blind(SB) → Big Blind(BB) → Under the Gun(UTG) → UTG+1 → UTG+2 → MP1 → MP2 → MP3 → Cutting off the Button (CO) → Button (BTN) and then order repeats ... Some insights: 1. Blinds see the flop at a discount because they are compelled to play but are at a disadvantage because they are first to act. 2. This means that more money is made in late positions because they have more information to act on. 3. However in short stack situations, where effective stack size is small then early positions are better because you have the opportunity to go all in before someone else can as you can maintain Fold equity(Equity from Aggression). So, Expected Value or E(V) is how do you determine whether you should call or fold basis the size of the pot and your contribution to it basis the number of outs(potential winning hands) you have. E(V) = Win % * Win Amt - Lose % * Lose Amt For example: Villain(V) [UTG+1] = $500 Hero(H) (MP1) = $500 SB/BB + Ante = 20/40 + 10 Here, Ante is the bet everyone has to make every hand. This is to make the pot worth playing for everyone. Pre-Flop: $140 H = A 10 (suited Hearts) V = ? (Unknown) 1 Fold V raises $120 H calls $120, 5 Folds Flop: $380 The flop is 8 Heart, 3 Heart, K Club V = $370 (All In) H = ? (Do you call or fold?) Solution: A call is positive E(V) if: Win % > Call Amt/ Pot after Call You have a strong hand if you can get a flush here. which means you need one of the next two cards Heart Heart Club | Heart* | Heart* Which means: Win % = 1 - (Odds of 2 cards not being Hearts) = 1 - (40/49 * 39/48) = ~ 36% So, 370/1120 = ~33% is Call Amt/Pot after Call Since, 36% > 33% Hero should call. E(V) = 36% * (380+x) - x * 66% E(V) cut off at 0, x = $404 You stand to make $ if you decide to call that bet. You can raise any amount till $404 for a positive E(V) after which you should mathematically fold. An easier way to calculate this is to use 2% if you can only see one card after flop and 4% if you can see both cards. That way, Win % here would be = 4% * 9 = 36% 9 outs because, 9 cards that are Hearts are left in the deck.

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Software Engineers on

by salt

Gojek

Daily Series #2: Geeking out → Monte Carlo Simulations

I will continue with this series for people who like this kind of content, drop "+1" in the chat and I will tag you the next time I post content. Imagine you have a very complex situation with varying degrees of randomness. How do you evaluate the probability of certain outcomes? One way is a deterministic way which is to sit down and try to compute probabilities of events. Another way is to simulate these interactions with various seed values and see how these outcomes vary. This is called a Monte Carlo simulation, where we use random sampling to model and analyze complex systems that involve uncertainty. Let's set up a game and apply a Monte Carlo simulation to it. You(Hero) and Me(Villain) engage in a strategic coin flipping competition over a series of rounds. Before each round, both of us independently decide whether to flip a coin or pass the turn to the opponent. The outcomes are as follows: 1. If both players decide to flip, a fair coin is tossed, and the player who called it correctly gains a point. 2. If one player decides to flip and the other passes, the flipping player gains a point without the need for a coin toss. 3. If both players pass, no points are gained or lost. We can simulate it by making each decision random: 1. Hero and Villain both independently choose between 0 and 1 for deciding whether to toss or pass. We use 0 as Pass and 1 as Toss. 2. If both pass then we let the scores as is. 3. If one passes and not the other, then we add +1 to whoever decided to toss. 4. If both decide to toss then, we do a random coin flip where 0 = Heads and 1 = Tails. Hero can randomly choose between Heads or Tails. The Villain takes the opposite position. First is the Monte Carlo Simulation and the difference between potential outcomes for 1000 rounds and 20 simulations, which is the graph shared.

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